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Hyper dragon ball z inputs
Hyper dragon ball z inputs




hyper dragon ball z inputs
  1. #HYPER DRAGON BALL Z INPUTS MANUAL#
  2. #HYPER DRAGON BALL Z INPUTS FULL#

#HYPER DRAGON BALL Z INPUTS MANUAL#

Specials performed through 5MMM sometimes have different properties than their manual counterpart. More information on this is described in the Dragon Balls section.ĥM has its own Super Combo by repeatedly pressing 5M, resulting in the following sequences:ĥM > 2M (on block) 5M > 2M > Special Move > Super Attack (on hit) If you successfully land the last hit of the grounded L Super Combo, in a combo that hasn't used U Smash!, continue into the automatic Super Dash (5LLLL) and then cancel into the air L Super Combo, the final j.L (5LLLLLLL) will cause Dynamic! property on hit instead of the usual Smash! property of j.H, granting you a Dragon Ball and causing a different knockdown. † If you hit an opponent with j.L on the frame before they land on the ground (outside of a combo), j.LL won't receive the momentum boost, but keep other properties.

hyper dragon ball z inputs

For example, by delaying button presses (j.L > delay j.LL) and letting the opponent float a bit higher than you, you can get a bigger boost than if you've just done j.L > immediate j.LL, allowing for new follow-ups This special property is often used to reposition yourself in situations where j.L > j.M wouldn't connect, and in more advanced combos as well. This "boost" gets stronger the further you are from the opponent Pushes the character up and towards the opponent, auto-correct on sides switch and overriding your current momentum.

#HYPER DRAGON BALL Z INPUTS FULL#

However, the second j.L (j.LL) has a few different properties compares to manual j.M:Ĭharacters with full access to reverse beat can do j.L > j.H > j.L > j.LL, or even j.L > j.LL > j.4L. J.L > j.L > j.L on air-to-air † hit will result in a basic j.L > j.M > j.H air combo. Pressing 5L again after 5LLL on hit will perform an automatic Super Dash. 5LL and 5LLL come out even on whiff, and will auto-correct on sides switch. In the case of the L Super Combo, performing 5L > 4L will result in 5L > 5L on the ground and j.L > j.L in the air.īy repeatedly pressing 5L, your character will automatically perform a full sequence of attacks.ĥL > 5L > 5L consists of 5L followed by two unique normals (5LL and 5LLL) that function like a medium and heavy normal, respectively. By holding during a Super Combo, you can prevent yourself from continuing the Super Combo. Dragon Ball FighterZ has an autocombo system similar to the one found in Persona 4: Arena.






Hyper dragon ball z inputs